Table of ContentsChapter 1: Quest for the MasksSix Toa heroes must discover how to work together to save the island paradise of Mata Nui from destruction by the shadows of the Makuta. Only hidden golden Kanohi masks of power will let the Toa tame Makuta’s infected Rahi beasts and bring peace to the island and its Matoran inhabitants.Chapter 2: The Bohrok SwarmsFresh from their victory over the Makuta, the inhabitants of Mata Nui face a new and desperate threat from the Bohrok Swarms. Robotic bugs, driven by determined krana life forms, ravage the island. Toa and Matoran alike struggle to stop the relentless advance of the Bohrok legions.Chapter 3: The Toa Nuva & Bohrok-KalThe Bohrok have been beaten. Or have they? Strangely transformed Toa with new weapons and armor will need all the power they can muster to defeat the Bohrok-Kal. A chase for stone symbols that hold the Toa Nuva’s elemental powers leads full circle to the Bahrag!Chapter 4: The Mask of LightTwo Matoran, Takua, the Chronicler, and Jaller, the Captain of the Guard, discover the legendary Mask of Light and set out to find the Seventh Toa. Makuta sends his minions to stop the pair from discovering the Toa of Light. But the shadowed one isn’t the only one surprised at what they find…Chapter 5: Legends of Metru NuiIn the time before time, before the Matoran lived on the island of Mata Nui, the great city of Metru Nui was their home. Six Matoran were transformed into Toa heroes to save the metropolis from a false leader and his Dark Hunter servants.Chapter 6: Web of ShadowsSix Toa Metru return to the city of Metru Nui to recover sleeping Matoran, only to discover it taken over by spidery Visorak webs. Transformed into half-beast Toa Hordika, the Toa must defeat Sidorak and Roodaka with the help of friendly Rahaga. The fate of all sleeping Matoran rests with the Toa.Chapter 7: Voya NuiThe Piraka are on the loose. Pretending to be Toa, six gangsters terrorize the desolate floating island of Voya Nui and force the Matoran to help them acquire the Kanohi Ignika. But the destiny of six Matoran from Mata Nui will interfere with the Piraka’s evil plans, as they all search for the Mask of Life.Chapter 8: Mahri NuiCreeps from the deep invade sunken Mahri Nui. The Mask of Life – descending from Voya Nui, floating above – draws evil Barraki as well as newly transformed Toa Mahri. The underwater village is soon at the center of a vicious battle between Barraki, Rahi, Toa, and guardians of the Pit.Chapter 9: Phantoka – Spirits of the AirThe legendary Toa Nuva arrive in the massive cave of Karda Nui in the midst of a furious sky conflict between Matoran villagers and the evil, bat-like members of the Brotherhood of Makuta. Shadow leeches have turned some villagers evil, forcing Matoran to battle Matoran to determine who will rule.Chapter 10: MistikaJoin the Mistika as they journey into the Swamp of Secrets and continue to Battle for Power in the giant cave of Karda Nui!Chapter 11: Mata Nui RisingBeneath the endless ocean, in the heart of a massive cave, energy pulses course through rock. Machines that sat immobile for a thousand centuries shudder and slowly move, shaking the universe. Power races through long-disused conduits and streams further and further from Karda Nui.Chapter 12: Bara MagnaParched. Sandy. Harsh. The desert planet of Bara Magna is no place for the faint of heart. Glatorians battle to protect Agori villagers.